• 2022-12-03
    Last Updated
  • 200
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VFX Services Market - Forecast(2022 - 2030)

DESCRIPTION
TABLE OF CONTENT

VFX Services Market study by “marketreports.info” provides details about the market dynamics affecting the market, Market scope, Market segmentation and overlays shadow upon the leading market players highlighting the favorable competitive landscape by top major Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States), Weta Digital (New Zealand) and trends prevailing over the years.

The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the VFX Services market during the forecast period, i.e., 2022–2030. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market to offer more clarity regarding the industry, the report takes a closer look at the current status of various factors including but not limited to supply chain management, niche markets, distribution channel, trade, supply, and demand and production capability across different countries.

The VFX Services report profiles the key players in the industry, along with a detailed analysis of their individual positions against the global landscape. The study conducts SWOT analysis to evaluate strengths and weaknesses of the key players Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States), Weta Digital (New Zealand) in the VFX Services market. The researcher provides an extensive analysis of the VFX Services market size, share, trends, overall earnings, gross revenue, and profit margin to accurately draw a forecast and provide expert insights to investors to keep them updated with the trends in the market.

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Competitive scenario:

The VFX Services study assesses factors such as segmentation, description, and applications of VFX Services industries. It derives accurate insights to give a holistic view of the dynamic features of the business, including shares, profit generation, thereby directing focus on the critical aspects of the business.

The final report will add the analysis of the Impact of Covid-19 in this VFX Services report Market.

Adapting to the recent novel COVID-19 pandemic, the impact of the COVID-19 pandemic on the global VFX Services Market is included in the present report. The influence of the novel coronavirus pandemic on the growth of the VFX Services Market is analyzed and depicted in the report.

Some of the companies competing in the VFX Services Market are 

Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States), Weta Digital (New Zealand)

By Application
Digital Effects
Special Effects

By Enterprise SIze
SMEs
Large Enterprises

By End Use
Films
Television
Gaming
Advertisement
Others

By Service
Managed
Professional

Segmentation

The VFX Services Market has been segmented on the basis of different aspects. The market is also segmented according to region. The VFX Services Market has been segmented into Latin America, North America, Asia Pacific, Europe, and the Middle East & Africa on the basis of region

Research Methodology

The VFX Services report has its roots definitely set in thorough strategies provided by the proficient data analysts. The research methodology involves the collection of information by analysts only to have them studied and filtered thoroughly in an attempt to provide significant predictions about the market over the review period. The VFX Services research process further includes interviews with leading market influencers, which makes the primary research relevant and practical. The secondary method gives a direct peek into the demand and supply connection specifically into VFX Services market. The VFX Services market methodologies adopted in the report offer precise data analysis and provides a tour of the entire market. Both primary and secondary approaches to data collection have been used. In addition to these, publicly available sources such as SEC filings, annual reports, and white papers have been used by data analysts for an insightful understanding of the VFX Services market. The research methodology clearly reflects an intent to extract a comprehensive view of the market by having it analyzed against many parameters. The valued inputs enhance the VFX Services report and offer an edge over the peers.

Drivers & Constraints

The VFX Services Market rests united with the incidence of leading top Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States), Weta Digital (New Zealand) players who keep funding to the market’s growth significantly every year. The report studies the value, volume trends, and the pricing structure of the market so that it could predict maximum growth in the future. Besides, various suppressed growth factors, restraints, and opportunities are also estimated for the advanced study and suggestions of the market over the assessment period.

VFX Services Market Segmented by Region/Country: North America, Europe, Asia Pacific, Middle East & Africa, and Central & South America

Thanks for reading this release; you can also customize this report to get select chapters or region-wise coverage with regions such as Asia, North America, and Europe.

Chapter 1 Global VFX Services Market Overview

1.1 Introduction
1.2 Taxonomy
1.2.1 By Product Type & End User
1.2.2 By Region
1.3 Drivers for VFX Services Market
1.4 Restraints for VFX Services Market
1.5 Opportunities for VFX Services Market
1.6 Trends for VFX Services Market
1.7 COVID-19 Impact Assessment on VFX Services Industry
1.8 Macro-economic Factors
1.9 Regulatory Framework
1.10 Pricing Analysis by Region, 2020
1.11 Opportunity Map Analysis
1.12 Opportunity Orbits
1.13 Market Investment Feasibility Index
1.14 PEST Analysis
1.15 PORTERS Five Force Analysis
1.16 Go to Market Strategy
1.17 Value Chain Analysis
1.18 Cost Structure Analysis
1.19 Regional Market Share and BPS Analysis

Chapter 2 Global VFX Services Market Overview

2.1 Global VFX Services Market by Product Type
2.1.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
2.1.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
2.1.3 Global VFX Services Market Attractiveness Analysis by Product Type, (2013-2020)
2.2 Global VFX Services Market by End User
2.2.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
2.2.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
2.2.3 Global VFX Services Market Attractiveness Analysis by End User, (2013-2020)
2.3 Global VFX Services Market by Region
2.3.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
2.3.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
2.3.3 Global VFX Services Market Attractiveness Analysis by Region, (2013-2020)
2.4 Global VFX Services Market Outlook (2013-2029)
2.4.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) (2013-2020)
2.4.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) (2021-2029)
2.5 Global VFX Services Market Value (US$ Mn) and Volume (Units) by Regions
2.5.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
2.5.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
2.6 Global VFX Services Market Value (US$ Mn) and Volume (Units) by Product Type
2.6.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
2.6.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
2.7 Global VFX Services Market Value (US$ Mn) and Volume (Units) by End User
2.7.1 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
2.7.2 Global VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
2.8 Global VFX Services Market Y-o-Y Growth Rate Comparison (2014-2029)
2.8.1 Global VFX Services Market Y-o-Y Growth Rate by Region
2.8.2 Global VFX Services Market Y-o-Y Growth Rate by Product Type
2.8.3 Global VFX Services Market Y-o-Y Growth Rate by End User
2.9 Global VFX Services Market Share Comparison (2013-2029)
2.9.1 Global VFX Services Market Share by Region
2.9.2 Global VFX Services Market Share by Product Type
2.9.3 Global VFX Services Market Share by End User

Chapter 3 North America VFX Services Market Overview

3.1 North America VFX Services Market by Product Type
3.1.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
3.1.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
3.1.3 North America VFX Services Market Attractiveness Analysis by Product Type, (2013-2020)
3.2 North America VFX Services Market by End User
3.2.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
3.2.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
3.2.3 North America VFX Services Market Attractiveness Analysis by End User, (2013-2020)
3.3 North America VFX Services Market by Region
3.3.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
3.3.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
3.3.3 North America VFX Services Market Attractiveness Analysis by Region, (2013-2020)
3.4 North America VFX Services Market Outlook (2013-2029)
3.4.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) (2013-2020)
3.4.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) (2021-2029)
3.5 North America VFX Services Market Value (US$ Mn) and Volume (Units) by Regions
3.5.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
3.5.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
3.6 North America VFX Services Market Value (US$ Mn) and Volume (Units) by Product Type
3.6.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
3.6.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
3.7 North America VFX Services Market Value (US$ Mn) and Volume (Units) by End User
3.7.1 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
3.7.2 North America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
3.8 North America VFX Services Market Y-o-Y Growth Rate Comparison (2014-2029)
3.8.1 North America VFX Services Market Y-o-Y Growth Rate by Region
3.8.2 North America VFX Services Market Y-o-Y Growth Rate by Product Type
3.8.3 North America VFX Services Market Y-o-Y Growth Rate by End User
3.9 North America VFX Services Market Share Comparison (2013-2029)
3.9.1 North America VFX Services Market Share by Region
3.9.2 North America VFX Services Market Share by Product Type
3.9.3 North America VFX Services Market Share by End User

Chapter 4 Europe VFX Services Market Overview

4.1 Europe VFX Services Market by Product Type
4.1.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
4.1.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
4.1.3 Europe VFX Services Market Attractiveness Analysis by Product Type, (2013-2020)
4.2 Europe VFX Services Market by End User
4.2.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
4.2.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
4.2.3 Europe VFX Services Market Attractiveness Analysis by End User, (2013-2020)
4.3 Europe VFX Services Market by Region
4.3.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
4.3.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
4.3.3 Europe VFX Services Market Attractiveness Analysis by Region, (2013-2020)
4.4 Europe VFX Services Market Outlook (2013-2029)
4.4.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) (2013-2020)
4.4.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) (2021-2029)
4.5 Europe VFX Services Market Value (US$ Mn) and Volume (Units) by Regions
4.5.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
4.5.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
4.6 Europe VFX Services Market Value (US$ Mn) and Volume (Units) by Product Type
4.6.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
4.6.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
4.7 Europe VFX Services Market Value (US$ Mn) and Volume (Units) by End User
4.7.1 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
4.7.2 Europe VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
4.8 Europe VFX Services Market Y-o-Y Growth Rate Comparison (2014-2029)
4.8.1 Europe VFX Services Market Y-o-Y Growth Rate by Region
4.8.2 Europe VFX Services Market Y-o-Y Growth Rate by Product Type
4.8.3 Europe VFX Services Market Y-o-Y Growth Rate by End User
4.9 Europe VFX Services Market Share Comparison (2013-2029)
4.9.1 Europe VFX Services Market Share by Region
4.9.2 Europe VFX Services Market Share by Product Type
4.9.3 Europe VFX Services Market Share by End User

Chapter 5 Asia Pacific VFX Services Market Overview

5.1 Asia Pacific VFX Services Market by Product Type
5.1.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
5.1.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
5.1.3 Asia Pacific VFX Services Market Attractiveness Analysis by Product Type, (2013-2020)
5.2 Asia Pacific VFX Services Market by End User
5.2.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
5.2.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
5.2.3 Asia Pacific VFX Services Market Attractiveness Analysis by End User, (2013-2020)
5.3 Asia Pacific VFX Services Market by Region
5.3.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
5.3.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
5.3.3 Asia Pacific VFX Services Market Attractiveness Analysis by Region, (2013-2020)
5.4 Asia Pacific VFX Services Market Outlook (2013-2029)
5.4.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) (2013-2020)
5.4.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) (2021-2029)
5.5 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) by Regions
5.5.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
5.5.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
5.6 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) by Product Type
5.6.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
5.6.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
5.7 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) by End User
5.7.1 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
5.7.2 Asia Pacific VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
5.8 Asia Pacific VFX Services Market Y-o-Y Growth Rate Comparison (2014-2029)
5.8.1 Asia Pacific VFX Services Market Y-o-Y Growth Rate by Region
5.8.2 Asia Pacific VFX Services Market Y-o-Y Growth Rate by Product Type
5.8.3 Asia Pacific VFX Services Market Y-o-Y Growth Rate by End User
5.9 Asia Pacific VFX Services Market Share Comparison (2013-2029)
5.9.1 Asia Pacific VFX Services Market Share by Region
5.9.2 Asia Pacific VFX Services Market Share by Product Type
5.9.3 Asia Pacific VFX Services Market Share by End User

Chapter 6 South America VFX Services Market Overview

6.1 South America VFX Services Market by Product Type
6.1.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
6.1.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
6.1.3 South America VFX Services Market Attractiveness Analysis by Product Type, (2013-2020)
6.2 South America VFX Services Market by End User
6.2.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
6.2.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
6.2.3 South America VFX Services Market Attractiveness Analysis by End User, (2013-2020)
6.3 South America VFX Services Market by Region
6.3.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
6.3.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
6.3.3 South America VFX Services Market Attractiveness Analysis by Region, (2013-2020)
6.4 South America VFX Services Market Outlook (2013-2029)
6.4.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) (2013-2020)
6.4.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) (2021-2029)
6.5 South America VFX Services Market Value (US$ Mn) and Volume (Units) by Regions
6.5.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
6.5.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
6.6 South America VFX Services Market Value (US$ Mn) and Volume (Units) by Product Type
6.6.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
6.6.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
6.7 South America VFX Services Market Value (US$ Mn) and Volume (Units) by End User
6.7.1 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
6.7.2 South America VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
6.8 South America VFX Services Market Y-o-Y Growth Rate Comparison (2014-2029)
6.8.1 South America VFX Services Market Y-o-Y Growth Rate by Region
6.8.2 South America VFX Services Market Y-o-Y Growth Rate by Product Type
6.8.3 South America VFX Services Market Y-o-Y Growth Rate by End User
6.9 South America VFX Services Market Share Comparison 2013-2029
6.9.1 South America VFX Services Market Share by Region
6.9.2 South America VFX Services Market Share by Product Type
6.9.3 South America VFX Services Market Share by End User

Chapter 7 MEA VFX Services Market Overview

7.1 MEA VFX Services Market by Product Type
7.1.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
7.1.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
7.1.3 MEA VFX Services Market Attractiveness Analysis by Product Type, (2013-2020)
7.2 MEA VFX Services Market by End User
7.2.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
7.2.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
7.2.3 MEA VFX Services Market Attractiveness Analysis by End User, (2013-2020)
7.3 MEA VFX Services Market by Region
7.3.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
7.3.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
7.3.3 MEA VFX Services Market Attractiveness Analysis by Region, (2013-2020)
7.4 MEA VFX Services Market Outlook (2013-2029)
7.4.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) (2013-2020)
7.4.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) (2021-2029)
7.5 MEA VFX Services Market Value (US$ Mn) and Volume (Units) by Regions
7.5.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
7.5.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
7.6 MEA VFX Services Market Value (US$ Mn) and Volume (Units) by Product Type
7.6.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
7.6.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
7.7 MEA VFX Services Market Value (US$ Mn) and Volume (Units) by End User
7.7.1 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
7.7.2 MEA VFX Services Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
7.8 MEA VFX Services Market Y-o-Y Growth Rate Comparison (2014-2029)
7.8.1 MEA VFX Services Market Y-o-Y Growth Rate by Region
7.8.2 MEA VFX Services Market Y-o-Y Growth Rate by Product Type
7.8.3 MEA VFX Services Market Y-o-Y Growth Rate by End User
7.9 MEA VFX Services Market Share Comparison (2013-2029)
7.9.1 MEA VFX Services Market Share by Region
7.9.2 MEA VFX Services Market Share by Product Type
7.9.3 MEA VFX Services Market Share by End User

Chapter 8 Global VFX Services Market Company Profiles

8.1 Market Competition Scenario Analysis, By Company
8.2 Competitor Landscape
8.3 Company Share Analysis
8.4 Company Profiles
8.4.1 Company
8.4.1.1 Company Overview
8.4.1.2 Business Description
8.4.1.3 Product Portfolio
8.4.1.4 Key Financials
8.4.1.5 Key Developments
8.4.1.6 SWOT Analysis

Companies Included:
Animal Logic (Australia)
BUF (France)
Cinesite (United Kingdom)
Deluxe Entertainment Services Group (United States)
Digital Domain (United States)
Digital Idea (South Korea)
DNEG (India)
Flatworld Solutions (India)
Framestore (United Kingdom)
Industrial Light & Magic (United States)
Moving Picture Company (MPC)
Pixomondo (United States)
SCANLINE VFX (United States)
Sony Pictures Entertainment Inc (United States)
The Mill (United Kingdom)
The Walt Disney Co. (United States)
Tippett Studio (United States)
TNG Visual Effects (United States)
Weta Digital (New Zealand)

Chapter 9 Methodology and Data Source

9.1 Research Approach/ Methodology
9.2 Market Size Estimation
9.3 Market Breakdown and Data Triangulation
9.4 Data Source
9.4.1 Secondary Sources
9.4.2 Primary Sources

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