• 2022-07-02
    Last Updated
  • 200
    Pages

Game Controller Market - Forecast(2022 - 2030)

DESCRIPTION
TABLE OF CONTENT

marketreports.info delivers well-researched industry-wide information on the Game Controller market. It provides information on the market’s essential aspects such as top participants, factors driving Game Controller market growth, precise estimation of the Game Controller market size, upcoming trends, changes in consumer behavioral pattern, market’s competitive landscape by Microsoft Corporation (United States), Logitech (Switzerland), Sony Corporation (Japan), Mad Catz (United States), Sabrent (United States), Thrustmaster (Guillemot Corporation) (France), Speedlink (Vietnam.), Samsung (South Korea), Razer Inc. (United States), Nintendo (Japan), HORI (United States), dreamGEAR (United States), Retro-Bit (United Kingdom), key market vendors, and other market features to gain an in-depth analysis of the Game Controller market. Additionally, the report is a compilation of both qualitative and quantitative assessment by industry experts, as well as industry participants across the value chain. The Game Controller report also focuses on the latest developments that can enhance the performance of various market segments into Game Controller verticales .

The Game Controller research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per Game Controller market segment. The Game Controller report provides an overview of the growth rate of Game Controller market during the forecast period, i.e., 2022–2030. Most importantly, the Game Controller report further identifies the qualitative impact of various market factors on market segments and geographies. The Game Controller research segments the market on the basis of product type, application, technology, and region. To offer more clarity regarding the Game Controller industry, the report takes a closer look at the current status of various factors including but not limited to supply chain management, niche markets, distribution channel, trade, supply, and demand and production capability across different countries.

(*If you have any special requirements, please let us know and we will offer you the report as you want.)

Note – The Covid-19 (coronavirus) pandemic is impacting society and the overall economy across the world. The impact of this pandemic is growing day by day as well as affecting the supply chain including Game Controller industry. The COVID-19 crisis is creating uncertainty in the stock market, massive slowing of supply chain, falling business confidence, and increasing panic among the customer segments. The overall effect of the pandemic is impacting the production process of several industries inclduing Game Controller. This report on Game Controller provides the analysis on impact on Covid-19 on various business segments and country markets. The reports also showcase market trends and forecast to 2030, factoring the impact of Covid -19 Situation in the Game Controller industy.

The scope of the Report:

The report segments the global Game Controller Market based on application, type, service, technology, and region. Each chapter under Game Controller segmentation allows readers to grasp the nitty-gritty of the market. A magnified look at the segment-based analysis is aimed at giving the readers a closer look at the opportunities and threats in the Game Controller market. It also addresses political scenarios that are expected to impact the Game Controller market in both small and big ways. The report on the global Game Controller Market examines changing regulatory scenarios to make accurate projections about potential investments. It also evaluates the risk for new entrants and the intensity of the competitive rivalry.

Major highlights of the report:

  • All-inclusive evaluation of the Game Controller market
  • Evolution of significant Game Controller market aspects
  • Industry-wide investigation of Game Controller market segments
  • Assessment of Game Controller market value and volume in past, present, and forecast years
  • Evaluation of Game Controller market share
  • Tactical approaches of Game Controller market leaders
  • Lucrative strategies to help companies strengthen their position in the Game Controller market

Major key players covered in this Game Controller report:

Microsoft Corporation (United States), Logitech (Switzerland), Sony Corporation (Japan), Mad Catz (United States), Sabrent (United States), Thrustmaster (Guillemot Corporation) (France), Speedlink (Vietnam.), Samsung (South Korea), Razer Inc. (United States), Nintendo (Japan), HORI (United States), dreamGEAR (United States), Retro-Bit (United Kingdom)

By Type
Wired Video
Wireless Video (Bluetooth Wi-Fi and others)
By Application
PCs
Consoles
Other
By Sales Channel
Online
Offline

By End User
Commercial
Residential

Game Controller Market Segmented by Region/Country: North America, Europe, Asia Pacific, Middle East & Africa, and Central & South America

Reason to Buy

  • Save and reduce time carrying out entry-level Game Controller research by identifying the growth, size, leading players and segments in the global Game Controller market.
  • Highlights key business priorities in order to guide the top Game Controller companies to reform their business strategies and establish themselves in the wide geography.
  • The key findings and recommendations highlight crucial progressive industry trends in the Game Controller market, thereby allowing players to develop effective long term strategies in order to garner their Game Controller market revenue. 
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging Game Controller markets.
  • Scrutinize in-depth global market Game Controller trends and outlook coupled with the factors driving the market, as well as those restraining the growth at a certain extent.

Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry Game Controller verticals.

Thanks for reading this release; you can also customize this report to get select chapters or region-wise coverage with regions such as Asia, North America, and Europe for Game Controller Market.

Chapter 1 Global Game Controller Market Overview

1.1 Introduction
1.2 Taxonomy
1.2.1 By Product Type & End User
1.2.2 By Region
1.3 Drivers for Game Controller Market
1.4 Restraints for Game Controller Market
1.5 Opportunities for Game Controller Market
1.6 Trends for Game Controller Market
1.7 COVID-19 Impact Assessment on Game Controller Industry
1.8 Macro-economic Factors
1.9 Regulatory Framework
1.10 Pricing Analysis by Region, 2020
1.11 Opportunity Map Analysis
1.12 Opportunity Orbits
1.13 Market Investment Feasibility Index
1.14 PEST Analysis
1.15 PORTERS Five Force Analysis
1.16 Go to Market Strategy
1.17 Value Chain Analysis
1.18 Cost Structure Analysis
1.19 Regional Market Share and BPS Analysis

Chapter 2 Global Game Controller Market Overview

2.1 Global Game Controller Market by Product Type
2.1.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
2.1.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
2.1.3 Global Game Controller Market Attractiveness Analysis by Product Type, (2013-2020)
2.2 Global Game Controller Market by End User
2.2.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
2.2.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
2.2.3 Global Game Controller Market Attractiveness Analysis by End User, (2013-2020)
2.3 Global Game Controller Market by Region
2.3.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
2.3.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
2.3.3 Global Game Controller Market Attractiveness Analysis by Region, (2013-2020)
2.4 Global Game Controller Market Outlook (2013-2029)
2.4.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) (2013-2020)
2.4.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) (2021-2029)
2.5 Global Game Controller Market Value (US$ Mn) and Volume (Units) by Regions
2.5.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
2.5.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
2.6 Global Game Controller Market Value (US$ Mn) and Volume (Units) by Product Type
2.6.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
2.6.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
2.7 Global Game Controller Market Value (US$ Mn) and Volume (Units) by End User
2.7.1 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
2.7.2 Global Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
2.8 Global Game Controller Market Y-o-Y Growth Rate Comparison (2014-2029)
2.8.1 Global Game Controller Market Y-o-Y Growth Rate by Region
2.8.2 Global Game Controller Market Y-o-Y Growth Rate by Product Type
2.8.3 Global Game Controller Market Y-o-Y Growth Rate by End User
2.9 Global Game Controller Market Share Comparison (2013-2029)
2.9.1 Global Game Controller Market Share by Region
2.9.2 Global Game Controller Market Share by Product Type
2.9.3 Global Game Controller Market Share by End User

Chapter 3 North America Game Controller Market Overview

3.1 North America Game Controller Market by Product Type
3.1.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
3.1.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
3.1.3 North America Game Controller Market Attractiveness Analysis by Product Type, (2013-2020)
3.2 North America Game Controller Market by End User
3.2.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
3.2.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
3.2.3 North America Game Controller Market Attractiveness Analysis by End User, (2013-2020)
3.3 North America Game Controller Market by Region
3.3.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
3.3.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
3.3.3 North America Game Controller Market Attractiveness Analysis by Region, (2013-2020)
3.4 North America Game Controller Market Outlook (2013-2029)
3.4.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) (2013-2020)
3.4.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) (2021-2029)
3.5 North America Game Controller Market Value (US$ Mn) and Volume (Units) by Regions
3.5.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
3.5.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
3.6 North America Game Controller Market Value (US$ Mn) and Volume (Units) by Product Type
3.6.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
3.6.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
3.7 North America Game Controller Market Value (US$ Mn) and Volume (Units) by End User
3.7.1 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
3.7.2 North America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
3.8 North America Game Controller Market Y-o-Y Growth Rate Comparison (2014-2029)
3.8.1 North America Game Controller Market Y-o-Y Growth Rate by Region
3.8.2 North America Game Controller Market Y-o-Y Growth Rate by Product Type
3.8.3 North America Game Controller Market Y-o-Y Growth Rate by End User
3.9 North America Game Controller Market Share Comparison (2013-2029)
3.9.1 North America Game Controller Market Share by Region
3.9.2 North America Game Controller Market Share by Product Type
3.9.3 North America Game Controller Market Share by End User

Chapter 4 Europe Game Controller Market Overview

4.1 Europe Game Controller Market by Product Type
4.1.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
4.1.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
4.1.3 Europe Game Controller Market Attractiveness Analysis by Product Type, (2013-2020)
4.2 Europe Game Controller Market by End User
4.2.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
4.2.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
4.2.3 Europe Game Controller Market Attractiveness Analysis by End User, (2013-2020)
4.3 Europe Game Controller Market by Region
4.3.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
4.3.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
4.3.3 Europe Game Controller Market Attractiveness Analysis by Region, (2013-2020)
4.4 Europe Game Controller Market Outlook (2013-2029)
4.4.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) (2013-2020)
4.4.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) (2021-2029)
4.5 Europe Game Controller Market Value (US$ Mn) and Volume (Units) by Regions
4.5.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
4.5.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
4.6 Europe Game Controller Market Value (US$ Mn) and Volume (Units) by Product Type
4.6.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
4.6.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
4.7 Europe Game Controller Market Value (US$ Mn) and Volume (Units) by End User
4.7.1 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
4.7.2 Europe Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
4.8 Europe Game Controller Market Y-o-Y Growth Rate Comparison (2014-2029)
4.8.1 Europe Game Controller Market Y-o-Y Growth Rate by Region
4.8.2 Europe Game Controller Market Y-o-Y Growth Rate by Product Type
4.8.3 Europe Game Controller Market Y-o-Y Growth Rate by End User
4.9 Europe Game Controller Market Share Comparison (2013-2029)
4.9.1 Europe Game Controller Market Share by Region
4.9.2 Europe Game Controller Market Share by Product Type
4.9.3 Europe Game Controller Market Share by End User

Chapter 5 Asia Pacific Game Controller Market Overview

5.1 Asia Pacific Game Controller Market by Product Type
5.1.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
5.1.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
5.1.3 Asia Pacific Game Controller Market Attractiveness Analysis by Product Type, (2013-2020)
5.2 Asia Pacific Game Controller Market by End User
5.2.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
5.2.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
5.2.3 Asia Pacific Game Controller Market Attractiveness Analysis by End User, (2013-2020)
5.3 Asia Pacific Game Controller Market by Region
5.3.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
5.3.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
5.3.3 Asia Pacific Game Controller Market Attractiveness Analysis by Region, (2013-2020)
5.4 Asia Pacific Game Controller Market Outlook (2013-2029)
5.4.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) (2013-2020)
5.4.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) (2021-2029)
5.5 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) by Regions
5.5.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
5.5.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
5.6 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) by Product Type
5.6.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
5.6.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
5.7 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) by End User
5.7.1 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
5.7.2 Asia Pacific Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
5.8 Asia Pacific Game Controller Market Y-o-Y Growth Rate Comparison (2014-2029)
5.8.1 Asia Pacific Game Controller Market Y-o-Y Growth Rate by Region
5.8.2 Asia Pacific Game Controller Market Y-o-Y Growth Rate by Product Type
5.8.3 Asia Pacific Game Controller Market Y-o-Y Growth Rate by End User
5.9 Asia Pacific Game Controller Market Share Comparison (2013-2029)
5.9.1 Asia Pacific Game Controller Market Share by Region
5.9.2 Asia Pacific Game Controller Market Share by Product Type
5.9.3 Asia Pacific Game Controller Market Share by End User

Chapter 6 South America Game Controller Market Overview

6.1 South America Game Controller Market by Product Type
6.1.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
6.1.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
6.1.3 South America Game Controller Market Attractiveness Analysis by Product Type, (2013-2020)
6.2 South America Game Controller Market by End User
6.2.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
6.2.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
6.2.3 South America Game Controller Market Attractiveness Analysis by End User, (2013-2020)
6.3 South America Game Controller Market by Region
6.3.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
6.3.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
6.3.3 South America Game Controller Market Attractiveness Analysis by Region, (2013-2020)
6.4 South America Game Controller Market Outlook (2013-2029)
6.4.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) (2013-2020)
6.4.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) (2021-2029)
6.5 South America Game Controller Market Value (US$ Mn) and Volume (Units) by Regions
6.5.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
6.5.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
6.6 South America Game Controller Market Value (US$ Mn) and Volume (Units) by Product Type
6.6.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
6.6.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
6.7 South America Game Controller Market Value (US$ Mn) and Volume (Units) by End User
6.7.1 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
6.7.2 South America Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
6.8 South America Game Controller Market Y-o-Y Growth Rate Comparison (2014-2029)
6.8.1 South America Game Controller Market Y-o-Y Growth Rate by Region
6.8.2 South America Game Controller Market Y-o-Y Growth Rate by Product Type
6.8.3 South America Game Controller Market Y-o-Y Growth Rate by End User
6.9 South America Game Controller Market Share Comparison 2013-2029
6.9.1 South America Game Controller Market Share by Region
6.9.2 South America Game Controller Market Share by Product Type
6.9.3 South America Game Controller Market Share by End User

Chapter 7 MEA Game Controller Market Overview

7.1 MEA Game Controller Market by Product Type
7.1.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
7.1.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
7.1.3 MEA Game Controller Market Attractiveness Analysis by Product Type, (2013-2020)
7.2 MEA Game Controller Market by End User
7.2.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
7.2.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
7.2.3 MEA Game Controller Market Attractiveness Analysis by End User, (2013-2020)
7.3 MEA Game Controller Market by Region
7.3.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
7.3.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
7.3.3 MEA Game Controller Market Attractiveness Analysis by Region, (2013-2020)
7.4 MEA Game Controller Market Outlook (2013-2029)
7.4.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) (2013-2020)
7.4.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) (2021-2029)
7.5 MEA Game Controller Market Value (US$ Mn) and Volume (Units) by Regions
7.5.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
7.5.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
7.6 MEA Game Controller Market Value (US$ Mn) and Volume (Units) by Product Type
7.6.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
7.6.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
7.7 MEA Game Controller Market Value (US$ Mn) and Volume (Units) by End User
7.7.1 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
7.7.2 MEA Game Controller Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
7.8 MEA Game Controller Market Y-o-Y Growth Rate Comparison (2014-2029)
7.8.1 MEA Game Controller Market Y-o-Y Growth Rate by Region
7.8.2 MEA Game Controller Market Y-o-Y Growth Rate by Product Type
7.8.3 MEA Game Controller Market Y-o-Y Growth Rate by End User
7.9 MEA Game Controller Market Share Comparison (2013-2029)
7.9.1 MEA Game Controller Market Share by Region
7.9.2 MEA Game Controller Market Share by Product Type
7.9.3 MEA Game Controller Market Share by End User

Chapter 8 Global Game Controller Market Company Profiles

8.1 Market Competition Scenario Analysis, By Company
8.2 Competitor Landscape
8.3 Company Share Analysis
8.4 Company Profiles
8.4.1 Company
8.4.1.1 Company Overview
8.4.1.2 Business Description
8.4.1.3 Product Portfolio
8.4.1.4 Key Financials
8.4.1.5 Key Developments
8.4.1.6 SWOT Analysis

Companies Included:
Microsoft Corporation (United States)
Logitech (Switzerland)
Sony Corporation (Japan)
Mad Catz (United States)
Sabrent (United States)
Thrustmaster (Guillemot Corporation) (France)
Speedlink (Vietnam.)
Samsung (South Korea)
Razer Inc. (United States)
Nintendo (Japan)
HORI (United States)
dreamGEAR (United States)
Retro-Bit (United Kingdom)

Chapter 9 Methodology and Data Source

9.1 Research Approach/ Methodology
9.2 Market Size Estimation
9.3 Market Breakdown and Data Triangulation
9.4 Data Source
9.4.1 Secondary Sources
9.4.2 Primary Sources

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