• 2022-12-04
    Last Updated
  • 200
    Pages

Licensed Merchandise Market - Forecast(2022 - 2030)

DESCRIPTION
TABLE OF CONTENT

Licensed Merchandise Market study by “marketreports.info” provides details about the market dynamics affecting the market, Market scope, Market segmentation and overlays shadow upon the leading market players highlighting the favorable competitive landscape by top major The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball, IMG College (Collegiate Licensing Company), Sanrio, Sequential Brands Group, Westinghouse, General Motors, National Basketball Association, Electrolux, National Football League, Warner Bros. Consumer Products, The Pokémon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE and trends prevailing over the years.

The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the Licensed Merchandise market during the forecast period, i.e., 2022–2030. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market to offer more clarity regarding the industry, the report takes a closer look at the current status of various factors including but not limited to supply chain management, niche markets, distribution channel, trade, supply, and demand and production capability across different countries.

The Licensed Merchandise report profiles the key players in the industry, along with a detailed analysis of their individual positions against the global landscape. The study conducts SWOT analysis to evaluate strengths and weaknesses of the key players The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball, IMG College (Collegiate Licensing Company), Sanrio, Sequential Brands Group, Westinghouse, General Motors, National Basketball Association, Electrolux, National Football League, Warner Bros. Consumer Products, The Pokémon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE in the Licensed Merchandise market. The researcher provides an extensive analysis of the Licensed Merchandise market size, share, trends, overall earnings, gross revenue, and profit margin to accurately draw a forecast and provide expert insights to investors to keep them updated with the trends in the market.

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Competitive scenario:

The Licensed Merchandise study assesses factors such as segmentation, description, and applications of Licensed Merchandise industries. It derives accurate insights to give a holistic view of the dynamic features of the business, including shares, profit generation, thereby directing focus on the critical aspects of the business.

The final report will add the analysis of the Impact of Covid-19 in this Licensed Merchandise report Market.

Adapting to the recent novel COVID-19 pandemic, the impact of the COVID-19 pandemic on the global Licensed Merchandise Market is included in the present report. The influence of the novel coronavirus pandemic on the growth of the Licensed Merchandise Market is analyzed and depicted in the report.

Some of the companies competing in the Licensed Merchandise Market are 

The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball, IMG College (Collegiate Licensing Company), Sanrio, Sequential Brands Group, Westinghouse, General Motors, National Basketball Association, Electrolux, National Football League, Warner Bros. Consumer Products, The Pokémon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE

By Type
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Apparel (16.90%), toys (13.26%) and accessories (11.62%) were the clear leading retail revenue share categories of licensed products in 2018.

By Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
The top licensing property type in our worldwide study is entertainment coming in with a 45.54% share of the licensed retail market with Disney’s properties being a key share driver in this category.

Segmentation

The Licensed Merchandise Market has been segmented on the basis of different aspects. The market is also segmented according to region. The Licensed Merchandise Market has been segmented into Latin America, North America, Asia Pacific, Europe, and the Middle East & Africa on the basis of region

Research Methodology

The Licensed Merchandise report has its roots definitely set in thorough strategies provided by the proficient data analysts. The research methodology involves the collection of information by analysts only to have them studied and filtered thoroughly in an attempt to provide significant predictions about the market over the review period. The Licensed Merchandise research process further includes interviews with leading market influencers, which makes the primary research relevant and practical. The secondary method gives a direct peek into the demand and supply connection specifically into Licensed Merchandise market. The Licensed Merchandise market methodologies adopted in the report offer precise data analysis and provides a tour of the entire market. Both primary and secondary approaches to data collection have been used. In addition to these, publicly available sources such as SEC filings, annual reports, and white papers have been used by data analysts for an insightful understanding of the Licensed Merchandise market. The research methodology clearly reflects an intent to extract a comprehensive view of the market by having it analyzed against many parameters. The valued inputs enhance the Licensed Merchandise report and offer an edge over the peers.

Drivers & Constraints

The Licensed Merchandise Market rests united with the incidence of leading top The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball, IMG College (Collegiate Licensing Company), Sanrio, Sequential Brands Group, Westinghouse, General Motors, National Basketball Association, Electrolux, National Football League, Warner Bros. Consumer Products, The Pokémon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE players who keep funding to the market’s growth significantly every year. The report studies the value, volume trends, and the pricing structure of the market so that it could predict maximum growth in the future. Besides, various suppressed growth factors, restraints, and opportunities are also estimated for the advanced study and suggestions of the market over the assessment period.

Licensed Merchandise Market Segmented by Region/Country: North America, Europe, Asia Pacific, Middle East & Africa, and Central & South America

Thanks for reading this release; you can also customize this report to get select chapters or region-wise coverage with regions such as Asia, North America, and Europe.

Chapter 1 Global Licensed Merchandise Market Overview

1.1 Introduction
1.2 Taxonomy
1.2.1 By Product Type & End User
1.2.2 By Region
1.3 Drivers for Licensed Merchandise Market
1.4 Restraints for Licensed Merchandise Market
1.5 Opportunities for Licensed Merchandise Market
1.6 Trends for Licensed Merchandise Market
1.7 COVID-19 Impact Assessment on Licensed Merchandise Industry
1.8 Macro-economic Factors
1.9 Regulatory Framework
1.10 Pricing Analysis by Region, 2020
1.11 Opportunity Map Analysis
1.12 Opportunity Orbits
1.13 Market Investment Feasibility Index
1.14 PEST Analysis
1.15 PORTERS Five Force Analysis
1.16 Go to Market Strategy
1.17 Value Chain Analysis
1.18 Cost Structure Analysis
1.19 Regional Market Share and BPS Analysis

Chapter 2 Global Licensed Merchandise Market Overview

2.1 Global Licensed Merchandise Market by Product Type
2.1.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
2.1.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
2.1.3 Global Licensed Merchandise Market Attractiveness Analysis by Product Type, (2013-2020)
2.2 Global Licensed Merchandise Market by End User
2.2.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
2.2.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
2.2.3 Global Licensed Merchandise Market Attractiveness Analysis by End User, (2013-2020)
2.3 Global Licensed Merchandise Market by Region
2.3.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
2.3.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
2.3.3 Global Licensed Merchandise Market Attractiveness Analysis by Region, (2013-2020)
2.4 Global Licensed Merchandise Market Outlook (2013-2029)
2.4.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2013-2020)
2.4.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2021-2029)
2.5 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Regions
2.5.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
2.5.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
2.6 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Product Type
2.6.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
2.6.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
2.7 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by End User
2.7.1 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
2.7.2 Global Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
2.8 Global Licensed Merchandise Market Y-o-Y Growth Rate Comparison (2014-2029)
2.8.1 Global Licensed Merchandise Market Y-o-Y Growth Rate by Region
2.8.2 Global Licensed Merchandise Market Y-o-Y Growth Rate by Product Type
2.8.3 Global Licensed Merchandise Market Y-o-Y Growth Rate by End User
2.9 Global Licensed Merchandise Market Share Comparison (2013-2029)
2.9.1 Global Licensed Merchandise Market Share by Region
2.9.2 Global Licensed Merchandise Market Share by Product Type
2.9.3 Global Licensed Merchandise Market Share by End User

Chapter 3 North America Licensed Merchandise Market Overview

3.1 North America Licensed Merchandise Market by Product Type
3.1.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
3.1.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
3.1.3 North America Licensed Merchandise Market Attractiveness Analysis by Product Type, (2013-2020)
3.2 North America Licensed Merchandise Market by End User
3.2.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
3.2.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
3.2.3 North America Licensed Merchandise Market Attractiveness Analysis by End User, (2013-2020)
3.3 North America Licensed Merchandise Market by Region
3.3.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
3.3.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
3.3.3 North America Licensed Merchandise Market Attractiveness Analysis by Region, (2013-2020)
3.4 North America Licensed Merchandise Market Outlook (2013-2029)
3.4.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2013-2020)
3.4.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2021-2029)
3.5 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Regions
3.5.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
3.5.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
3.6 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Product Type
3.6.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
3.6.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
3.7 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by End User
3.7.1 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
3.7.2 North America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
3.8 North America Licensed Merchandise Market Y-o-Y Growth Rate Comparison (2014-2029)
3.8.1 North America Licensed Merchandise Market Y-o-Y Growth Rate by Region
3.8.2 North America Licensed Merchandise Market Y-o-Y Growth Rate by Product Type
3.8.3 North America Licensed Merchandise Market Y-o-Y Growth Rate by End User
3.9 North America Licensed Merchandise Market Share Comparison (2013-2029)
3.9.1 North America Licensed Merchandise Market Share by Region
3.9.2 North America Licensed Merchandise Market Share by Product Type
3.9.3 North America Licensed Merchandise Market Share by End User

Chapter 4 Europe Licensed Merchandise Market Overview

4.1 Europe Licensed Merchandise Market by Product Type
4.1.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
4.1.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
4.1.3 Europe Licensed Merchandise Market Attractiveness Analysis by Product Type, (2013-2020)
4.2 Europe Licensed Merchandise Market by End User
4.2.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
4.2.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
4.2.3 Europe Licensed Merchandise Market Attractiveness Analysis by End User, (2013-2020)
4.3 Europe Licensed Merchandise Market by Region
4.3.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
4.3.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
4.3.3 Europe Licensed Merchandise Market Attractiveness Analysis by Region, (2013-2020)
4.4 Europe Licensed Merchandise Market Outlook (2013-2029)
4.4.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2013-2020)
4.4.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2021-2029)
4.5 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Regions
4.5.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
4.5.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
4.6 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Product Type
4.6.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
4.6.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
4.7 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by End User
4.7.1 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
4.7.2 Europe Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
4.8 Europe Licensed Merchandise Market Y-o-Y Growth Rate Comparison (2014-2029)
4.8.1 Europe Licensed Merchandise Market Y-o-Y Growth Rate by Region
4.8.2 Europe Licensed Merchandise Market Y-o-Y Growth Rate by Product Type
4.8.3 Europe Licensed Merchandise Market Y-o-Y Growth Rate by End User
4.9 Europe Licensed Merchandise Market Share Comparison (2013-2029)
4.9.1 Europe Licensed Merchandise Market Share by Region
4.9.2 Europe Licensed Merchandise Market Share by Product Type
4.9.3 Europe Licensed Merchandise Market Share by End User

Chapter 5 Asia Pacific Licensed Merchandise Market Overview

5.1 Asia Pacific Licensed Merchandise Market by Product Type
5.1.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
5.1.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
5.1.3 Asia Pacific Licensed Merchandise Market Attractiveness Analysis by Product Type, (2013-2020)
5.2 Asia Pacific Licensed Merchandise Market by End User
5.2.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
5.2.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
5.2.3 Asia Pacific Licensed Merchandise Market Attractiveness Analysis by End User, (2013-2020)
5.3 Asia Pacific Licensed Merchandise Market by Region
5.3.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
5.3.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
5.3.3 Asia Pacific Licensed Merchandise Market Attractiveness Analysis by Region, (2013-2020)
5.4 Asia Pacific Licensed Merchandise Market Outlook (2013-2029)
5.4.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2013-2020)
5.4.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2021-2029)
5.5 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Regions
5.5.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
5.5.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
5.6 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Product Type
5.6.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
5.6.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
5.7 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by End User
5.7.1 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
5.7.2 Asia Pacific Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
5.8 Asia Pacific Licensed Merchandise Market Y-o-Y Growth Rate Comparison (2014-2029)
5.8.1 Asia Pacific Licensed Merchandise Market Y-o-Y Growth Rate by Region
5.8.2 Asia Pacific Licensed Merchandise Market Y-o-Y Growth Rate by Product Type
5.8.3 Asia Pacific Licensed Merchandise Market Y-o-Y Growth Rate by End User
5.9 Asia Pacific Licensed Merchandise Market Share Comparison (2013-2029)
5.9.1 Asia Pacific Licensed Merchandise Market Share by Region
5.9.2 Asia Pacific Licensed Merchandise Market Share by Product Type
5.9.3 Asia Pacific Licensed Merchandise Market Share by End User

Chapter 6 South America Licensed Merchandise Market Overview

6.1 South America Licensed Merchandise Market by Product Type
6.1.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
6.1.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
6.1.3 South America Licensed Merchandise Market Attractiveness Analysis by Product Type, (2013-2020)
6.2 South America Licensed Merchandise Market by End User
6.2.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
6.2.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
6.2.3 South America Licensed Merchandise Market Attractiveness Analysis by End User, (2013-2020)
6.3 South America Licensed Merchandise Market by Region
6.3.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
6.3.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
6.3.3 South America Licensed Merchandise Market Attractiveness Analysis by Region, (2013-2020)
6.4 South America Licensed Merchandise Market Outlook (2013-2029)
6.4.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2013-2020)
6.4.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2021-2029)
6.5 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Regions
6.5.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
6.5.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
6.6 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Product Type
6.6.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
6.6.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
6.7 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by End User
6.7.1 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
6.7.2 South America Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
6.8 South America Licensed Merchandise Market Y-o-Y Growth Rate Comparison (2014-2029)
6.8.1 South America Licensed Merchandise Market Y-o-Y Growth Rate by Region
6.8.2 South America Licensed Merchandise Market Y-o-Y Growth Rate by Product Type
6.8.3 South America Licensed Merchandise Market Y-o-Y Growth Rate by End User
6.9 South America Licensed Merchandise Market Share Comparison 2013-2029
6.9.1 South America Licensed Merchandise Market Share by Region
6.9.2 South America Licensed Merchandise Market Share by Product Type
6.9.3 South America Licensed Merchandise Market Share by End User

Chapter 7 MEA Licensed Merchandise Market Overview

7.1 MEA Licensed Merchandise Market by Product Type
7.1.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
7.1.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
7.1.3 MEA Licensed Merchandise Market Attractiveness Analysis by Product Type, (2013-2020)
7.2 MEA Licensed Merchandise Market by End User
7.2.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
7.2.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
7.2.3 MEA Licensed Merchandise Market Attractiveness Analysis by End User, (2013-2020)
7.3 MEA Licensed Merchandise Market by Region
7.3.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
7.3.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
7.3.3 MEA Licensed Merchandise Market Attractiveness Analysis by Region, (2013-2020)
7.4 MEA Licensed Merchandise Market Outlook (2013-2029)
7.4.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2013-2020)
7.4.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) (2021-2029)
7.5 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Regions
7.5.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
7.5.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
7.6 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by Product Type
7.6.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
7.6.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
7.7 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) by End User
7.7.1 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
7.7.2 MEA Licensed Merchandise Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
7.8 MEA Licensed Merchandise Market Y-o-Y Growth Rate Comparison (2014-2029)
7.8.1 MEA Licensed Merchandise Market Y-o-Y Growth Rate by Region
7.8.2 MEA Licensed Merchandise Market Y-o-Y Growth Rate by Product Type
7.8.3 MEA Licensed Merchandise Market Y-o-Y Growth Rate by End User
7.9 MEA Licensed Merchandise Market Share Comparison (2013-2029)
7.9.1 MEA Licensed Merchandise Market Share by Region
7.9.2 MEA Licensed Merchandise Market Share by Product Type
7.9.3 MEA Licensed Merchandise Market Share by End User

Chapter 8 Global Licensed Merchandise Market Company Profiles

8.1 Market Competition Scenario Analysis, By Company
8.2 Competitor Landscape
8.3 Company Share Analysis
8.4 Company Profiles
8.4.1 Company
8.4.1.1 Company Overview
8.4.1.2 Business Description
8.4.1.3 Product Portfolio
8.4.1.4 Key Financials
8.4.1.5 Key Developments
8.4.1.6 SWOT Analysis

Companies Included:
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE

Chapter 9 Methodology and Data Source

9.1 Research Approach/ Methodology
9.2 Market Size Estimation
9.3 Market Breakdown and Data Triangulation
9.4 Data Source
9.4.1 Secondary Sources
9.4.2 Primary Sources

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